![]() ![]() Bones deal 5% Damage, +1% more damage for each bone ever thrown Secondary: When foraging, the pets in the territory above and below contribute 1.50x Fight Powerįighting/Primary: Throws 5 bones. Secondary: When in combat, all pets have +10% Crit Chance Secondary: When in combat, all pets have +25% Crit DMGįighting/Primary: Summons a spiral, which deals 100% Damage, and +50% more Damage for each attack that moves through it 200% Damage, +30% Crit chance, 4x Crit DMG Secondary: When in combat, the pet in front of this one has ability reset to 30%įighting/Primary: Fires a bullet at farthest enemy. Secondary: When foraging, this pet contributes 2x Fight Powerįighting/Primary: Throws a boomerang, which deals 60% Damage and has an 80% chance to bounce Secondary: When in Fence Yard, increases Special Passive of this pet species over timeįighting/Primary: Throws 2-3 small daggers which deal 150% Damage ![]() Secondary: When in Fence Yard, increases Breedability Multiplier of this pet speciesįighting/Primary: Summons shootings stars which double the damage of all attacks they touch. On Phones, your finger must be on the pet. ![]() On PC, you just need you mouse over the pet. Secondary: When foraging, all pets contribute 1.30x more Foraging Speedįighting/Primary: Every 1 sec, heal whatever pet you are holding down on for 10% HP. Secondary: When foraging, this pet contributes 2x Foraging Speedįighting/Primary: Boosts ability recharge rate for all pets by +30% for 8 sec. Secondary: When in combat, all pets have +12% Block Chanceįighting/Primary: Heals all pets by 25% HP ![]() Secondary: When in combat, all pets on team deal 1.20x Damageįighting/Primary: Throws an Armored Shield, which gives 85% block chance to pets it passes over, and deals 50% Damage NameĮach pet will have a default genetic, and a chance at a couple of special genetics if appropriate upgrades have been obtained.įighting/Primary: Throws a Rusty Sword, which deals 200% Damage ![]()
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